Taking Calisto by Night[message #97207]
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Sun, 06 June 2004 05:18
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Mertek |
Messages:3
Registered:June 2004 |
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First of all, I'd like to say that I've been enjoying the mod so far. Very cool, and a great new experience compared to vanilla JA2. Now, on to the problem I've been having. Keep in mind that this is a "one-man-army" type of game, with only the IMP character on expert mode.
I've been having quite a bit of trouble taking Calisto by night silently. It seems like the second I kill someone, everyone comes running... and yes, I'm using a silenced weapon and nobody is within a 5 tile radius. I fire a shot and everyone runs to the alarm to set it off. Normally I wouldn't have a problem with this, but it caused all of the blue-uniformed police to become hostile towards me as well. I haven't experienced the 'everyone comes running' problem in the first town, but once I tried to take Calisto, it just started happening.
Anyone have some idea on how this could happen, and what I might be able to do in order to correct it, or at least change my play style in order to get around it?
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Civilian
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Re: Taking Calisto by Night[message #97209]
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Sun, 06 June 2004 07:04
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Mertek |
Messages:3
Registered:June 2004 |
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I've gotten past the first sector, the airport, just now and it took a bit of trial and error. I jumped up on the rooftops often and moved around a bit. Sometimes staying just behind a door and waiting for the stupid enemies to come running is best so you can end them with two shots to the head. The sector just to the right is a bit trickier, since it's like 1 vs. 20+ and about 10 show up every time I spot one. Now's the time that I wish I'd taken Rude Dog's rocket launchers along with the M4.
Thanks for the tips.
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Civilian
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Re: Taking Calisto by Night[message #97210]
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Sun, 06 June 2004 08:13
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Phantom |
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Messages:66
Registered:November 2001 Location: behind you ... |
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the cops in UC replace the Hicks in the original game - so they don't like it when they find folks sneakin' round at night!
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Corporal
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