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Some respect for day ops[message #97218] Tue, 08 June 2004 07:41 Go to next message
SSFSX17 is currently offline SSFSX17

 
Messages:26
Registered:November 2003
Location: California
Day ops is harder than night ops, but you can still make everything work overwhelmingly in your favor just like in night ops. You need a lot more people and a lot more equipment, but it works.

This is the stuff you need for each squad:

Team leader with high leadership and an assault rifle. I generally give the team leader either an M4A1 or an M16A2. The Team Leader always stands in front, or when going around corners, is the one who is right at the corner.

Grenadier, with an extra supply of explosive ordnance (of course). Good Grenadier weapons are the RPG w/ the MP5 as backup, the M4A1/GP30, and the M16A2/M203. Usually, I have the Grenadier stand right to the side of the team leader.

Machine gunner, with an M249 SAW. Any machine gun will work, though. The machine gunner will need an MP5 or a Bizon as backup, usually.

Designated marksman. Usually, the designated marksman is my IMP, Lynx, or Scope. Any sniper rifle is good, with a scoped M4A1 when the enemy gets too close.

Rear guard. Fox is always my rear guard, since she's also a very good field medic and doctor. The rear guard will generally only need one good medium-ranged weapon like the M4A1 or the MP5.

Flank guard. Similar to the rear guard, except that instead of being a medic, I let the flank guard carry the antitank weapons. The flank guard will also sometimes go around and attack the enemy's flank.

Sometimes I will bring a specialized antitank crew of three people as a supplement. One of them carries direct-fire weapons, one of them carries a mortar, and the third one carries all the ammo. The main squad will support the antitank crew against enemies while spotting all the tanks.

Day ops is definitely a lot tougher, but it's also worth it to be able to just dig into a position, hide behind some really good cover, pop up, shoot, and drop down again. I usually find myself either piling behind two buildings, piling behind two corners of the same building, or holing up inside a building with a lot of windows, crouching up, shooting, and dropping down again. When I'm using corners as cover, I run out, shoot, and run back.

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Private 1st Class
Re: Some respect for day ops[message #97219] Tue, 08 June 2004 09:01 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
I have a respect for day ops, but I usually only have six total mercs, so Night Ops is my preference. I regularly get into two on twenty or more battles. Daytime takes me a lot longer to clear screens and my tactics are less brazen. I utilize the Prairie Dog routine regularly in either day or night operations.

BRAVO! Keep on rocking in the free world!

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Master Sergeant
Re: Some respect for day ops[message #97220] Tue, 08 June 2004 15:21 Go to previous messageGo to next message
happybjorn is currently offline happybjorn

 
Messages:24
Registered:October 2003
Location: California
I don't think that day ops is any harder than night ops, its just different. Night ops is mostly about isolating your enemies and killing them quickly. Day ops is mostly about controlling the mechanics of combat (especially distance, cover, to-hit penalties, and LOS).

Night ops also relies on a fair bit of save/restore munchkinry. It only takes one interrupt or an elite w/ NVGs to ruin a night mission, but its so easy to quick load and not be spotted. In a hardcore game I try to stay away from night ops as much as possible.

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Private 1st Class
Re: Some respect for day ops[message #97221] Tue, 08 June 2004 17:08 Go to previous messageGo to next message
Sweeper is currently offline Sweeper

 
Messages:99
Registered:March 2002
Location: Namsos, Tr
Personally I cannot work at night, last time I tried it went rather bad.
It works better at daytime for me and thats where my strength is.

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Corporal 1st Class
Re: Some respect for day ops[message #97222] Wed, 09 June 2004 23:17 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
Don't feel bad My Son,
Some of us were just born to prowl the forest and alleyways in the pitch black of night. At least I won't have to worry about sunburn!

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Master Sergeant
Re: Some respect for day ops[message #97223] Thu, 10 June 2004 01:39 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
Depends on the makeup of the sector, normally a well built up sector is better for day ops and rural for night. IMO

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Sergeant 1st Class
Re: Some respect for day ops[message #97224] Thu, 10 June 2004 07:21 Go to previous messageGo to next message
Ayana is currently offline Ayana

 
Messages:12
Registered:April 2004
Location: U.S.A.
Alas, sometimes reality does mix with fantasy.

I recruited and developed several night ops mercs, as well as making my IMP a double night ops specialist. I DID play a lot of the game at night.

However, my eyes are just having too much trouble with it. Even setting my CRT at 90% brightness, it becomes a chore to play. So, I am fighting in the daylight now - probably not as efficient, but more enjoyable.

Note: I did not notice a brightness or gamma adjustment available in any options. Did I miss something?

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Private
Re: Some respect for day ops[message #97225] Thu, 10 June 2004 09:09 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
Quote:
Originally posted by Ayana:
Note: I did not notice a brightness or gamma adjustment available in any options. Did I miss something?
There isn't any adjustment for that in the game, but your video card driver may have something. I use a custom color setting with my Nvidia card to increase the gamma when playing games.

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Staff Sergeant
Re: Some respect for day ops[message #97226] Thu, 10 June 2004 12:53 Go to previous messageGo to next message
Phantom is currently offline Phantom

 
Messages:66
Registered:November 2001
Location: behind you ...
I generally have more success with nightops but for aesthetical reasons I prefer daytime missions. It's also easier to search the sector afterwards.
Whether you hunt in the day or night will mostly depend on who's in your team and what equipment you're packing. For nightops you'll need people with that specialty (d'oh!) + NVG + suppressors. There are plenty of breaklights lying around, they can create interrupt-zones (Beware that the enemy can use breaklights too). It's easier to take advantage of the rooftops in the dark. I enjoy creating ambush sites near the alarm-switch, and annihilating the enemy one-by-one as they blindly rush to sound the alert.
Once I acquired some longer-ranged weapons + scopes + smoke (+ ceramic plates!), I had the confidence to tackle sectors in the day.
Yup, daytimes certainly requires more tactics, firepower & Cojones!

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Corporal
Re: Some respect for day ops[message #97227] Thu, 10 June 2004 17:27 Go to previous messageGo to next message
happybjorn is currently offline happybjorn

 
Messages:24
Registered:October 2003
Location: California
I'll second the tactics part. Tactics is the best weapon in the game.

I once managed to take Calisto airport in the middle of the day with no guns and the sector didn't go on alert until there were only 6 BGs left (with 3 reloads).

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Private 1st Class
Re: Some respect for day ops[message #97228] Fri, 11 June 2004 05:24 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
Messages:420
Registered:March 2004
Quote:
Originally posted by happybjorn:
with no guns
I'm waiting for the first to succeed taking it with no mercs. Very Happy

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Master Sergeant
Re: Some respect for day ops[message #97229] Mon, 14 June 2004 02:04 Go to previous messageGo to next message
hamsterdance is currently offline hamsterdance
Messages:4
Registered:November 2002
I have to disagree that day ops is harder than night ops, unless you are using inferior weapons(at the start for example).

This is from someone who plays night ops exclusively for the first couple of years of JA2.

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Civilian
Re: Some respect for day ops[message #97230] Mon, 14 June 2004 03:52 Go to previous messageGo to next message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
@Kurt
That should be easy now. It takes only some modifications to the source code and maybe of the map(s) itself! Very Happy
And after that, the first e-mail one receives, prior to the IMP one, will be about the fact that the citizens of Calisto rioted and joined the rebel movement and the troops garrisoned there gave up the city without any fights. Very Happy

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Sergeant
Re: Some respect for day ops[message #97231] Mon, 14 June 2004 06:28 Go to previous messageGo to next message
Lasakon is currently offline Lasakon

 
Messages:12
Registered:February 2004
I mainly fight in the day in every campaign. I had dismissed nigh tops because i had no experts in that field. SOG taught me how to do night ops. Night ops are good in Rural areas were Day is better in urban areas.

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Private
Re: Some respect for day ops[message #97232] Mon, 14 June 2004 21:05 Go to previous messageGo to next message
josemp is currently offline josemp

 
Messages:16
Registered:November 2002
Location: Spain
i like playing both ways. sometimes i use night, and some other times i prefer day.

i get bored if i always play the same way...

but guess what? to take subway sectors i don't care what time it is!!!! LOL.

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Private
Re: Some respect for day ops[message #97233] Tue, 15 June 2004 19:23 Go to previous messageGo to next message
Sweeper is currently offline Sweeper

 
Messages:99
Registered:March 2002
Location: Namsos, Tr
If you got an Nvidia graphics card, try Riva Tuner to set the gamma.
Saved me a lot in FPS games, before when I played CS for an example I needed Night Vision to have the same sight as my friend.
Then I upped the gamma, and I saw EVERYTHING.
so it is worth a try.

Riva Tuner can be downloaded from here:
http://downloads.guru3d.com/download.php?det=163

It is a wonderful tool to fix most things, speed, quality and lightning, heck on NV cards you can also use Digital Vibration, or color boost.

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Corporal 1st Class
Re: Some respect for day ops[message #97234] Fri, 16 July 2004 04:19 Go to previous messageGo to next message
Snake Plissken is currently offline Snake Plissken

 
Messages:37
Registered:December 2001
I usually do night ops with my IMP wearing sunglasses, so whatever night-advantage exists is spoiled by my desire to look cool.

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Private 1st Class
Re: Some respect for day ops[message #97235] Sun, 18 July 2004 13:10 Go to previous messageGo to next message
Phantom is currently offline Phantom

 
Messages:66
Registered:November 2001
Location: behind you ...
there is a post somewhere - wearing sunglasses gives an increased interrupt chance when the enemy shows up in brightly lit areas, so maybe it's not such a bad idea to put on your shades at night! (remember to pack plenty of breaklights)

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Corporal
Re: Some respect for day ops[message #97236] Mon, 19 July 2004 03:45 Go to previous messageGo to next message
Ayana is currently offline Ayana

 
Messages:12
Registered:April 2004
Location: U.S.A.
When I switched to mostly day ops, I gave everybody gas masks. It was a real saver against the gas grenade attacks on my bunched up mercs.

I left the gas masks on. Does anyone know if this has any combat effect? (In the game - I know our troops in Iraq were none too comfortable in 100 deg F temps and that getup).

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Private
Re: Some respect for day ops[message #97237] Wed, 21 July 2004 10:22 Go to previous messageGo to next message
plop is currently offline plop

 
Messages:43
Registered:December 2000
Location: Louisiana
Gas masks have no negative effect.

Night ops are far easier in my opinion.

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Corporal
Re: Some respect for day ops[message #97238] Wed, 21 July 2004 16:40 Go to previous messageGo to next message
ianmatthes is currently offline ianmatthes

 
Messages:10
Registered:May 2004
Location: Atlanta
Night ops are preferred when the terrain doesn't allow me to rain death from above with Scope/Razor/[add a sniper]. The real decision comes with the amount of time the sector allows for you to get you Mercs set with appropriate fire positions. Night or day, the real key in LOS and multiple fire angles. There are few things a pretty as when you get a troop of opponents to walk into your multi-directional firing squad, especially when you have mortars or grenades to overcome the occasional Pickett's charge.

Does anyone else enjoy shooting every barrel that explodes (night or day), just to see if anyone is lurking around?

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Private
Re: Some respect for day ops[message #97239] Wed, 21 July 2004 20:30 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Tacitus

Yeah, but never in urban environments. To much chance of injuring a civvie. But SAM-sites or military complexes are a different storie...

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Master Sergeant
Re: Some respect for day ops[message #97240] Fri, 13 August 2004 15:24 Go to previous messageGo to next message
plop is currently offline plop

 
Messages:43
Registered:December 2000
Location: Louisiana
Quote:
Alas, sometimes reality does mix with fantasy.

I recruited and developed several night ops mercs, as well as making my IMP a double night ops specialist. I DID play a lot of the game at night.

However, my eyes are just having too much trouble with it. Even setting my CRT at 90% brightness, it becomes a chore to play. So, I am fighting in the daylight now - probably not as efficient, but more enjoyable.
Turn the lights off in the room.

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Corporal
Re: Some respect for day ops[message #97241] Fri, 13 August 2004 19:21 Go to previous messageGo to next message
markpoll is currently offline markpoll

 
Messages:101
Registered:November 2002
Location: sydney
I think day ops is easier than night ops, except maybe at the start. That's particularly true in UC with the monocular. I play night mostly because its more atmospheric and the combat tends to be more close quarter and intense.

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Sergeant
Re: Some respect for day ops[message #97242] Sat, 14 August 2004 13:11 Go to previous messageGo to next message
Insomniac308 is currently offline Insomniac308
Messages:4
Registered:April 2002
The first year or so I played, I fought almost exclusively during the day. But when I decieded to see how far I could get with just my IMP fighting alone, a whole new world opened up. I also found that it's easier to play a stealth game with only one or two mercs as they don't make the same blunders during movement that a goup will do(going around the leed guy when he stops, stopping next to,insted of behind, each other,spreading out too much, etc.). But despite the tension and accomplishment of taking sectors single handed, for sheer fun nothing beats a handful of your favorite mercs blasting off cases of ammo in broad daylight. No hide and kill, no sneaking up on them, just lay down a sheet of lead and let them try to come to you.

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Civilian
Re: Some respect for day ops[message #97243] Sat, 14 August 2004 13:35 Go to previous messageGo to next message
yufiee is currently offline yufiee

 
Messages:13
Registered:August 2004
Location: Jakarta, Indonesia

when you merc level is high, it's very fun to do day ops, just shoot all the bad guy with sniper riple in the head Razz and they will fall like a flies

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Private
Re: Some respect for day ops[message #97244] Mon, 07 March 2005 16:20 Go to previous message
brandon is currently offline brandon

 
Messages:37
Registered:February 2005
In day ops, I let the "loud" team get at them. I flank with the night ops squad (good body armor, close in protection, some EOD gear, trevor head to toe, suppressed AR's and M4's w/ scopes).

Wolf, Rude Dogg, Steroid, Hitman, Trevor, Rosebud w/ shottie for crackin doors when Trevor's occupied, etc. Wolf, Rude Dogg, and Steroid have AK74s, hitman has a '47 and a Dragunov.

Ayana, IMP, Tex, Blood, and the MERC guy with the pic from R6 are the night ops / flanking team.

Day ops is fun because you can absolutely murder enemies in crossfires, but in some night ops maps, you can too.

If you can get guys to come out of a building into some light, you can get a crossfire going from adjacent rooftops...deadly.

For day ops, the ruckus started by all those loud guns and a bunch of frags getting thrown usually brings on a nice group of people...night ops squad flanks and moves parallel to the group taking shots.

They usually don't even notice them.

Day ops is definately more fun. You tend to get lit up from pretty far away though, in urban environments its actually easier though IMO.

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Private 1st Class
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