Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UC Tips & Tactics » Some respect for day ops
Some respect for day ops[message #97218]
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Tue, 08 June 2004 07:41
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SSFSX17 |
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Messages:26
Registered:November 2003 Location: California |
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Day ops is harder than night ops, but you can still make everything work overwhelmingly in your favor just like in night ops. You need a lot more people and a lot more equipment, but it works.
This is the stuff you need for each squad:
Team leader with high leadership and an assault rifle. I generally give the team leader either an M4A1 or an M16A2. The Team Leader always stands in front, or when going around corners, is the one who is right at the corner.
Grenadier, with an extra supply of explosive ordnance (of course). Good Grenadier weapons are the RPG w/ the MP5 as backup, the M4A1/GP30, and the M16A2/M203. Usually, I have the Grenadier stand right to the side of the team leader.
Machine gunner, with an M249 SAW. Any machine gun will work, though. The machine gunner will need an MP5 or a Bizon as backup, usually.
Designated marksman. Usually, the designated marksman is my IMP, Lynx, or Scope. Any sniper rifle is good, with a scoped M4A1 when the enemy gets too close.
Rear guard. Fox is always my rear guard, since she's also a very good field medic and doctor. The rear guard will generally only need one good medium-ranged weapon like the M4A1 or the MP5.
Flank guard. Similar to the rear guard, except that instead of being a medic, I let the flank guard carry the antitank weapons. The flank guard will also sometimes go around and attack the enemy's flank.
Sometimes I will bring a specialized antitank crew of three people as a supplement. One of them carries direct-fire weapons, one of them carries a mortar, and the third one carries all the ammo. The main squad will support the antitank crew against enemies while spotting all the tanks.
Day ops is definitely a lot tougher, but it's also worth it to be able to just dig into a position, hide behind some really good cover, pop up, shoot, and drop down again. I usually find myself either piling behind two buildings, piling behind two corners of the same building, or holing up inside a building with a lot of windows, crouching up, shooting, and dropping down again. When I'm using corners as cover, I run out, shoot, and run back.
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Private 1st Class
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Re: Some respect for day ops[message #97225]
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Thu, 10 June 2004 09:09
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Larynx |
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Messages:183
Registered:April 2003 |
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Quote:Originally posted by Ayana:
Note: I did not notice a brightness or gamma adjustment available in any options. Did I miss something? There isn't any adjustment for that in the game, but your video card driver may have something. I use a custom color setting with my Nvidia card to increase the gamma when playing games.
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Staff Sergeant
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Re: Some respect for day ops[message #97229]
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Mon, 14 June 2004 02:04
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hamsterdance |
Messages:4
Registered:November 2002 |
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I have to disagree that day ops is harder than night ops, unless you are using inferior weapons(at the start for example).
This is from someone who plays night ops exclusively for the first couple of years of JA2.
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Civilian
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Re: Some respect for day ops[message #97242]
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Sat, 14 August 2004 13:11
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Insomniac308 |
Messages:4
Registered:April 2002 |
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The first year or so I played, I fought almost exclusively during the day. But when I decieded to see how far I could get with just my IMP fighting alone, a whole new world opened up. I also found that it's easier to play a stealth game with only one or two mercs as they don't make the same blunders during movement that a goup will do(going around the leed guy when he stops, stopping next to,insted of behind, each other,spreading out too much, etc.). But despite the tension and accomplishment of taking sectors single handed, for sheer fun nothing beats a handful of your favorite mercs blasting off cases of ammo in broad daylight. No hide and kill, no sneaking up on them, just lay down a sheet of lead and let them try to come to you.
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Civilian
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Re: Some respect for day ops[message #97244]
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Mon, 07 March 2005 16:20
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brandon |
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Messages:37
Registered:February 2005 |
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In day ops, I let the "loud" team get at them. I flank with the night ops squad (good body armor, close in protection, some EOD gear, trevor head to toe, suppressed AR's and M4's w/ scopes).
Wolf, Rude Dogg, Steroid, Hitman, Trevor, Rosebud w/ shottie for crackin doors when Trevor's occupied, etc. Wolf, Rude Dogg, and Steroid have AK74s, hitman has a '47 and a Dragunov.
Ayana, IMP, Tex, Blood, and the MERC guy with the pic from R6 are the night ops / flanking team.
Day ops is fun because you can absolutely murder enemies in crossfires, but in some night ops maps, you can too.
If you can get guys to come out of a building into some light, you can get a crossfire going from adjacent rooftops...deadly.
For day ops, the ruckus started by all those loud guns and a bunch of frags getting thrown usually brings on a nice group of people...night ops squad flanks and moves parallel to the group taking shots.
They usually don't even notice them.
Day ops is definately more fun. You tend to get lit up from pretty far away though, in urban environments its actually easier though IMO.
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Private 1st Class
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