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Re: Funny things in the source[message #100612] Sat, 13 March 2004 03:54 Go to previous messageGo to previous message
Ninth Hour is currently offline Ninth Hour

 
Messages:33
Registered:January 2004
Glanced through the code for air raids and, although I have not worked with C++ for at least 9 years (and have no knowledge of C), I deduced the following. Feel free to correct me..this is just my barely trained interpretation:

Air raids are events which occur after a particular amount of time (counted in minutes) has elapsed in Arulco. Not sure yet if the time to a scheduled air raid is counted from the moment you land in Arulco, or following a particular event.

Raids apparently occur only when your team is in the real time, tactical map of a particular sector, and not involved in combat already. You also cannot be in conversation with an NPC. If you're passing through the sector on the world map, and a raid happens to be scheduled for that sector, you will not be forced to the tactical map (?)

At the onset of the strike, a random merc in your team will give a warning about the attack(I've heard the appropriate wavs for each character...they haven't been removed from the original game. Someone will say "take cover!" or "death from above!"). You will then have a window of real time in which to run your team to cover. Once that time has elapsed, you lose control of your team and the planes begin their attack. They will make a random number of dives near a random merc, so presumably, if you're unlucky and still caught in the open, you may be hit more than once.

The planes will first strafe a particular location with bullets and then drop bombs (there was also some implication that if the strike occurred early in the game, the planes will not use their bombs).

When the strike finishes, real time resumes and control is returned to your team. Morale loss is sustained as usual for any mercs hit by the strike.

If I read it correctly, air strikes are very nasty, and there isn't much you can do to defend against them. Nor can you retaliate against the planes. I presume air strikes were removed to avoid this potential source of frustration for players.

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