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Re: Funny things in the source[message #100620] Wed, 17 March 2004 07:07 Go to previous messageGo to previous message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Oh, I've already told Linx about this but I've should share it with everyone.

We were attempting to "crack" the JSD files, right? Well, a 100 years from now we would not have succeded, because they are nicely layed out in the exe code. Same goes for soldier animations (or body types). They are all spelt out, STI by STI. The exe was the key to everything.

Good thing I didn't pull ALL my hair out Very Happy

Well, once we externalize THAT, adding new movements and for soldiers won't be a problem. And finally we could see soldiers firing a HMG, chicks doing karate kicks, anything we can render, actually.

Also, since the whole code for the tiles and different structures is nicely commented, we could redefine those too. And make thin walls and thick walls. Colapsable roofs. Jumpable windows (always nice to have a second entry/exit, right?). Deformable terrain. The sky is the limit (really, there's no sky.c to alter Very Happy )

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