Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » multiple mods
Re: multiple mods[message #100718] Wed, 17 March 2004 12:38 Go to previous messageGo to previous message
FireMissiles is currently offline FireMissiles

 
Messages:31
Registered:February 2003
Location: UK
don't we just want one exe and be able to put all these mods into it, instead of having a new exe for each mod, hey you might as well have a new install path and everything, we're trying to make it mod friendly, ie for people to just mod and not play about with the code and then be able to run whatever mod they feel like just by saying "that one please" and it have all the new guns, the new mercs, the new maps etc. but still being able to play another mod with it's data later without any unwanted data crossover.

as for the changes to the exe, if we can externalise all of the things that might be modded then we will only ever need the one.

F.

PS sorry for the bad grammar, lack of paragraphs no capital letters etc. i'm still in coding mode and my shift key tends to get ignored unless i'm using keywords, and there aren't any in this post.

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