Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » multiple mods
Re: multiple mods[message #100719] Thu, 25 March 2004 02:29 Go to previous messageGo to previous message
mfx is currently offline mfx

 
Messages:5
Registered:March 2004
Location: Bavaria - Germany

Well, the reply might be a bit late but I already implemented this feature in my personal version. The mod is chosen via command line like /game mymod. Directories are DataMYMOD and SavedGamesMYMOD. If the requested data directory is not available, the game starts in normal mode.
At the moment it's nonsense, but if all data is stored outside the exe, it'll be perfect. The mod name is also stored in the savegame header, so additional checks can also be done.
Maybe this could be added to the ja2-board version.

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