Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Burst fire as an area-of-effect attack
Re: Burst fire as an area-of-effect attack[message #100990] Tue, 30 March 2004 09:35 Go to previous messageGo to previous message
Thrangar is currently offline Thrangar

 
Messages:11
Registered:March 2004
Location: Phoenix, AZ USA
@ Ninth Hour - I agree that with the inclusion of a true full-auto option, an effective spread-fire option would be a good addition, and makes sense.

KIA's suggestion of being able to select multiple targets within a field of fire centered around the first selected target (perhaps with increasing AP costs for each additional target selected) seems, to me, to be the easiest way to implement and still get the desired effect.

The ability to effectively spread burst fire would certainly present new tactical options for managing multiple enemies in close contact, and I for one would like try a few of them.

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