Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Burst fire as an area-of-effect attack
Re: Burst fire as an area-of-effect attack[message #100994] Mon, 12 April 2004 10:30 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Balance is always a good thing to keep in mind. And beta testing battles with actual burst fire is a must. But also bear in mind that in actual accounts of combat a fortified position is sometimes defined as merely an area with two or more overlapping fields of LMG fire. And advances are often made by laying down covering fire in the direction of you're advancing force.
What I'm getting at is this represents a potential sea change in Ja2 tactics similar to the brutal learning curve armies of the First World War had to suffer through.

I like the idea of using expendable pointmen similar to the 'red shirt' Star Trek extras. These could be commandable militla (as you mentioned) or perhaps a new 'semi-proffesional' class of mercs not as skilled but more importantly not affecting morale as much when they die. I know I'm asking a lot with this but you people who know C and are familliar with the code may know an easy way to make this happen. Perhaps it's already there with MERC mercs?

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