Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Burst fire as an area-of-effect attack
Re: Burst fire as an area-of-effect attack[message #101001] Tue, 13 April 2004 22:20 Go to previous messageGo to previous message
Kurt is currently offline Kurt

 
Messages:420
Registered:March 2004
True, especially if we're talking bunkers. Anyway, most of the time you'd IMHO rather meet a checkpoint with just a couple of sandbags and a HMG. A couple of mortar shells should be able to clean that out.

BTW: Why don't you modelize *heavy* mortars too? You would need several mercs to transport the pieces, and it would take some time to ready it. Shells would weight a lot too (that is where a vehicle with storage room comes handy!).

PegasusJF,
if this is possible, please do it: Make squads bigger! It's a pain having to manage 3 different squads in battle. 10-12 person squads would be perfect, so you can create squads according to your tactical needs, and not because of the game's limits.

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