Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Burst fire as an area-of-effect attack
Re: Burst fire as an area-of-effect attack[message #101013] Tue, 04 May 2004 17:17 Go to previous messageGo to previous message
ADG Wraith is currently offline ADG Wraith

 
Messages:22
Registered:September 2000
Location: Canberra, ACT, Australia
@ Xcorps
Mortars would have a hell of a lot more effect than you're making out, by matter of sheer concussion. But then, that depends on the construction of the bunkers (wood, metal, concrete, sandbags). WP isn't really effective unless there's no lid on it or if it's wood. BTW... AN/PRC 77? what the hell? that's about as old as I am!

The best way to hit a fortified position is simple fire-and-move. Use the offesive support you have (be that an LMG all the way up to close air support, armour and artillery), move from cover to cover until you are close enough to enter and clear the bunker(s) with bayonet and grenade. You're not trying to throw from 20-30m away, you're popping one in during fight-through.

In JA2 (at the section level), you'll likely have LMGs, M72A4s (LAWs to the uneducated), 40mm grenades, standard grenades, and of course rifles. If suppression fire was modelled effectively in JA2, it would be very do-able. Your average F89 or MAG 58 would be able to suppress a small sandbag bunker whilst others moved in for the kill.

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