Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Burst fire as an area-of-effect attack
Re: Burst fire as an area-of-effect attack[message #101019] Mon, 10 May 2004 09:56 Go to previous messageGo to previous message
ADG Wraith is currently offline ADG Wraith

 
Messages:22
Registered:September 2000
Location: Canberra, ACT, Australia
I've heard that there's another element in the inclusion of "shock points", but that's only modelled where the merc gets hit. maybe incorporate that with loss of APs (make it more than just 5 that you can lose in the next round) and the crouch/prone thing.

I'd also like to see the ability to go from standing to prone in one movement.

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