Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Musings for after the first stage is complete.
Re: Musings for after the first stage is complete.[message #101031]
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Tue, 06 April 2004 22:03
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Kurt |
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Messages:420
Registered:March 2004 |
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To keep the strain on programming (and on the computer) down, just group the militia in squads (they get created in groups after all), and give each squad a "common" AI, so you can give orders to a whole squad (simple orders, like "stay here", "patrol around here", "go there", "spread/group"). If a militia squad sees an enemy, they'll attack, but (please, pretty pretty please) they don't move: They seek cover and pin the enemy down, waiting for the specialists (mercs) to come and clean up. Of course if there are no mercs in that sector, militia will work as before.
Yes, I'd like some (drivable) vehicles too. Not (only) military stuff, but regular civilian vehicles. Like pickup trucks to move your mercs, maybe bikes for scouting, and so on.
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