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Re: Musings for after the first stage is complete.[message #101035] Wed, 07 April 2004 07:28 Go to previous messageGo to previous message
PegasusJF is currently offline PegasusJF

 
Messages:19
Registered:March 2004
Location: Northern IL
Quote:
Originally posted by Kurt:
The rest is, as far as I've understood X-Com, just level design and graphical changes. So if the JA engine is well build, doing a X-Com sequel would just need some specific artwork and level design. Is that right?
True to a point, X-COM and X-COM Apocalypse had multiple levels. So hills, valleys, and multistory buildings where possible. X-COM apocalypse also had destructable terrian. It wasn't unknown to be crouching on a elevated walkway and an explosion literally collapsing the floor from under you. APOC also had the possibility for real-time battles (which I preferred to turn-based in that game). But other than that, your assumption is largely true.

The thing that would be needed to be ripped out would be the strategic engine. X-COM had bases all over the globe (you had to keep the sponsoring nations happy), with events occuring everywhere (like UFO sightings, terror attacks on cities) It also had fighter interceptions (fairly basic though). APOC has the bases and interceptions, but only in one large city (in isometric view, and you had to keep corporations happy). Both were fine games.

I would recommend you look for "X-COM: The collector's edition" Which has all three tactical/strategic combat games. You'll find it a worthy purchase.

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