Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Lock toughness
Re: Lock toughness[message #101065]
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Wed, 28 April 2004 05:35
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LordDario |
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Messages:96
Registered:June 2001 Location: Washington, DC |
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Quote:lockpick or electronic lockpick:
1. skill = soldiers mechanical skill plus possible modifiers from being drunk.
2. multiply skill with (wisdom + 100) / 200.
3. multiply skill with (dexerity + 100) / 200.
4. add to skill explevel * 3.
5. if soldier has lockpicking trait, then add to skill 25 * number_of_traits.
6. if the lock is electronic and the soldier doesn't have electornics trait, divide the skill by 2.
7. multiply skill with (locksmithkit's status / 100).
Interesting stuff. I need some help understanding where the ( ) belong in the above equation:
Comment on this example to help me out please
1. skill = soldiers mechanical skill
= 100
2. multiply skill with (wisdom + 100) / 200.
= 100 x [(100 + 85) /200] OR = [100 x (185)] / 200. I think it is 100 x 185/200, which is 100 x .925 = 92.5
3. multiply skill with (dexerity + 100) / 200.
= 92.5 x 185/200 which is 92.5 x .925 = 85.5
4. add to skill explevel * 3.
= 85.5 + (9x3) = 85.5 + 27 = 112.5
5. if soldier has lockpicking trait, then add to skill 25 * number_of_traits.
= 112.5 + 25 (locksmith skill) = 137.5
6. if the lock is electronic and the soldier doesn't have electronics trait, divide the skill by 2. (merc is lockpicking/electronics)
7. multiply skill with (locksmithkit's status / 100).
status of kit is 100/100 = 1
So, merc skill in lockpicking/electronics with 100 lockpick and 85 wis and dex (no alcohol and 100% kit) is
137.5
This means this char can open ANY lock in the game, according to the list above, EXCEPT the two Orta doors which require 254 skill. THis kind of thing bugs me, and is my own fault for peeking into the guts of the game as it takes away from the rp.
Who in their right mind, now with this info, would even try to get higher than 90 in calculated skill? Given the table has only two locks requiring over 90 skill, and they both require 254, which is unreachable according to how I did the equation. There is no point, or so it seems, or is my math off or am I missing something?
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Corporal 1st Class
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Lock toughness
By: Wodan on Sun, 11 April 2004 04:41
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Re: Lock toughness
By: rla on Sun, 11 April 2004 05:17
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Re: Lock toughness
By: rla on Sun, 11 April 2004 05:40
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Re: Lock toughness
By: rla on Sun, 11 April 2004 05:46
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Re: Lock toughness
By: Wodan on Mon, 12 April 2004 21:46
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Re: Lock toughness
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Re: Lock toughness
By: Lanfear on Wed, 28 April 2004 18:28
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Re: Lock toughness
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Re: Lock toughness
By: Kurt on Thu, 29 April 2004 02:35
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Re: Lock toughness
By: Lanfear on Thu, 29 April 2004 05:32
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Re: Lock toughness
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Re: Lock toughness
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Re: Lock toughness
By: Kurt on Sun, 02 May 2004 21:17
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Re: Lock toughness
By: rla on Wed, 05 May 2004 05:21
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Re: Lock toughness
By: rla on Wed, 05 May 2004 05:36
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Re: Lock toughness
By: Kurt on Thu, 06 May 2004 15:50
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Re: Lock toughness
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