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Re: Wish List[message #101086] Wed, 14 April 2004 01:02 Go to previous messageGo to previous message
xcorps is currently offline xcorps

 
Messages:11
Registered:April 2004
Kurt, having terrain gradients in a 2d game isn't impossible. A height value is assigned to each square, with 0 being "plains", and negative numbers being depressions, positive numbers being hills. Other games do this, quite successfully, to give the impression of 3d terrain. The problem lies in the visual interpertation, as the flat looking terrain squares will not tell you what's what. You would need either a new tileset with artwork to reflect terrain height, or some sort of overlay.
I think it would add to the game, but I don't know if it's worth the time and effort it would take to implement something that has polish and playability.

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