Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Wish List
Re: Wish List[message #101143] Sat, 17 July 2004 15:03 Go to previous messageGo to previous message
plop is currently offline plop

 
Messages:43
Registered:December 2000
Location: Louisiana
Allow me to resurrect this topic since I never got my 2 cents in.

What I want to see:

1. fix the bug that negates a draw cost higher than one if you change direction to fire

2. fix the bug where enemies move one tile out of site, then they pop back out and you cannot interrupt

3. fix the bug where you turn while prone at night and all of a sudden enemies far out of visual range can see you

4. fix dumbass militia running into your gas clouds and turning hostile

5. import the UB character creation system without the stupid personality quiz

6. much heavier counterattacks, possibly involving tanks or other vehicles

7. editor improvements - locks, npc speech, sector objectives like DG, camo-ing enemies, etc.

8. increase max amount of enemies per map

9. improved enemy/militia AI - bandaging themselves, better grenade use (throwing frags at you instead of smoke), moving and attacking as squads/platoons instead of randomly wandering around in all directions, throwing smoke for cover, flanking, seeking cover, crouched and prone movement, climbing on and off rooftops, avoiding gas clouds, avoiding brightly lit areas while under fire at night

10. option to equip militia, not individually like your own mercs, but talk to an arms dealer, choose a sector, have a menu like Tony or Bobby Rays where you can choose a package like "SKS + Kevlar for all for X dollars", then wait a few days and get a message saying that sector has recieved its equipment. Wishful thinking.

11. Some control over milita, maybe dividing them into squads and you can choose behavior for each squad like Aggressive, Defensive, Snipe, Mortar Team, Defend Area, Plant Mines, Anti Tank, Suppression Fire, etc. Or maybe just be able to position them.

12. Camo clothing would make camo kits and camo trait useless. A working Ghillie suit with no armor value would not.

13. usable vehicles like Fallout Tactics

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