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Re: JA2 AI main faults[message #101150]
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Tue, 13 April 2004 03:13
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xcorps |
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Messages:11
Registered:April 2004 |
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The AI needs better organization in order to operate effectively.
The key concept in a tactical situation is teamwork. The AI does not have this.
If the AI were organized into small fire teams of 4-5, and the troops in a team where tied to one another by a flexible distance, and each team was tied to the next by a flexible distance, or assigned an operational objective to defend/attack, I believe you could do some pretty cool stuff. Setting formations, flanking manuevers, economy of force manuevers, hasty ambushes, frag fests, all manner of stuff.
IMHO, the organization is the key. Each soldier in the sector has a place in a heirarchy, and the units move according to their leaders.
For instance, a single squad sector with 12 guys could be organized into 3 teams of 4. Team 1 Leader 1 would be the controlling soldier. Everyone in his team would remain within a few squares, say 6-9, but always within visual contact. So, Team 1, looks like 1-L, 1-2, 1-3, 1-4. 1-L would be pretty much centered, with the rest of the team to his left and right. Team two might be to the right of team 1, and the guys at the end of the teams would have visual with each other, same with team 3 on the right. Since Team 1 is the Lead team, the decisions on where to move are made by 1L. 2L and 3L move their teams according to his desired path, staggering their movement so that only 1 team at a time is in motion.
For variety, the teams could be operationally independent of one another.
Another flaw in the AI is it's lack of purpose. All it can do is wait for a player to show up, move in response to noise, or wander aimlessly.
By give operational objectives to the AI, for instance, defend the hospital, a list of possible plans can be looked at and decided upon. A decision to defend the interior area, the doors only, aggressively patrol the exterior, or a mixture of these all focused at controlling a specific area of terrain would make the AI seem smarter. The ability to change location objectives while in combat, and have the teams respond accordingly would also make it more challenging.
I don't know if this is very clear, as I've not really organized my thoughts very well, but taking the AI out of the soldiers and putting it into TEAMs using sound tactical methodology to accomplish specific objectives is my point.
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JA2 AI main faults
By: Yukinio on Mon, 12 April 2004 22:19
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Re: JA2 AI main faults
By: xcorps on Tue, 13 April 2004 03:13
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Re: JA2 AI main faults
By: Tyco on Tue, 13 April 2004 03:32
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Re: JA2 AI main faults
By: Yukinio on Tue, 13 April 2004 08:11
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Re: JA2 AI main faults
By: Snap on Tue, 13 April 2004 11:30
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Re: JA2 AI main faults
By: Denwad on Tue, 13 April 2004 16:46
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Re: JA2 AI main faults
By: Tyco on Tue, 13 April 2004 18:33
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Re: JA2 AI main faults
By: Snap on Tue, 13 April 2004 19:37
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Re: JA2 AI main faults
By: Harper on Tue, 13 April 2004 19:39
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Re: JA2 AI main faults
By: Snap on Tue, 13 April 2004 19:41
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Re: JA2 AI main faults
By: Tyco on Tue, 13 April 2004 21:15
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Re: JA2 AI main faults
By: Yukinio on Tue, 13 April 2004 23:13
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Re: JA2 AI main faults
By: Kurt on Tue, 13 April 2004 23:39
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Re: JA2 AI main faults
By: KIA on Wed, 14 April 2004 03:34
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Re: JA2 AI main faults
By: Kurt on Wed, 14 April 2004 05:26
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Re: JA2 AI main faults
By: Tyco on Wed, 14 April 2004 07:10
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Re: JA2 AI main faults
By: xcorps on Wed, 14 April 2004 12:55
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Re: JA2 AI main faults
By: Kurt on Thu, 15 April 2004 00:03
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Re: JA2 AI main faults
By: xcorps on Thu, 15 April 2004 02:25
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Re: JA2 AI main faults
By: Yukinio on Thu, 15 April 2004 02:48
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Re: JA2 AI main faults
By: Kurt on Thu, 15 April 2004 03:54
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Re: JA2 AI main faults
By: Yukinio on Thu, 15 April 2004 04:45
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Re: JA2 AI main faults
By: Snap on Thu, 15 April 2004 05:42
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Re: JA2 AI main faults
By: Snap on Thu, 15 April 2004 06:11
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Re: JA2 AI main faults
By: Kurt on Fri, 16 April 2004 22:28
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Re: JA2 AI main faults
By: Kaerar on Sat, 17 April 2004 00:28
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Re: JA2 AI main faults
By: Snap on Sat, 17 April 2004 05:10
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Re: JA2 AI main faults
By: Harper on Sat, 17 April 2004 05:55
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Re: JA2 AI main faults
By: Kurt on Sun, 18 April 2004 00:21
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Re: JA2 AI main faults
By: Sooner on Sun, 18 April 2004 02:24
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Re: JA2 AI main faults
By: Tyco on Sun, 18 April 2004 02:51
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Re: JA2 AI main faults
By: chanman on Sun, 18 April 2004 13:22
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