Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » JA2 AI main faults
Re: JA2 AI main faults[message #101157] Tue, 13 April 2004 19:39 Go to previous messageGo to previous message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
- The enemy doesn't climb rooftops.
- The enemy often re-enters zones that are lit up by flashlights.
- The enemy doesn't use stealth-mode to sneak up hiding mercs.
- He often doesn't move when it would be wise to move (e.g. a) enemy is under fire from two directions. Enemy stays were he is instead of finding a position where he can avoid that. e.g. b) Merc moves->spots the enemy->enemy doesn't interrupt->merc shoots at the enemy and goes back to cover->next turn->merc moves->enemy didn't change his position->merc shoots at the enemy... and so on. e.g. c) Nightops-merc shoots at the enemy->next turn->enemy stays were he is->merc shoots->enemy doesn't react... and so on. c) May have been corrected in 1.10 or 1.12 though).

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