Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » JA2 AI main faults
Re: JA2 AI main faults[message #101163]
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Wed, 14 April 2004 05:26
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Kurt |
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Messages:420
Registered:March 2004 |
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Sure. The purpose isn't to kill the player every time. (besides I hate being killed)
My idea is rather to make the enemy react in a semi-realistic way, doing things a human army would do in his situation, like trying to survive, get frightened, retreat, get carried away to make an assault because of an (faked?) opportunity, change his mind and dive for cover if the player offers too much resistance, and so on.
I'd love seeing enemies getting more and more cautious as the player conquers more and more terrain, to a point of refusing contact. I'd like to see flanking manoeuvers, enemies regrouping and trying to put up a defense at strategic points, wounded men fleeing combat or even surrendering, and so on. BTW, implement POW management, and if the player is too successful, he will quickly get swamped. He'll have to spend part of his precious mercs to escort the POWs to some camp on the other side of the map (under militia control). Of course you can't just shoot them, that's a crime of war...
The problem with the actual "mindless" AI is there are only two types of behaviour: Selfless, suicidal rush, or staying on one spot, no matter what happens, waiting for the player to come and get him (because he will, he always does)...
BTW, you can make squads work as such by giving the whole squad an unique AI, but different individual tasks. Something like the infantery in Blitzkrieg, if you know this game.
An idea: To make the game more stressful, you can (easily) implement civil suicide bombers; But if you do it, give the player a means to issue orders to civils, and to search them (so he won't shoot every civil who approaches him too much).
Edited - I forgot one point.
Scripting isn't good for replayability. You're amazed the first time, but after that you know exactly what will happens if you step on that precise pixel, so you can prepare yourself, or even try to avoid it. Not to mention that scripting the defense is nearly impossible in JA, since you never know where the player will come from. Implementing a less-amazing-but-adaptative AI would be much more interesting.
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Master Sergeant
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JA2 AI main faults
By: Yukinio on Mon, 12 April 2004 22:19
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Re: JA2 AI main faults
By: xcorps on Tue, 13 April 2004 03:13
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Re: JA2 AI main faults
By: Tyco on Tue, 13 April 2004 03:32
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Re: JA2 AI main faults
By: Yukinio on Tue, 13 April 2004 08:11
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Re: JA2 AI main faults
By: Snap on Tue, 13 April 2004 11:30
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Re: JA2 AI main faults
By: Denwad on Tue, 13 April 2004 16:46
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Re: JA2 AI main faults
By: Tyco on Tue, 13 April 2004 18:33
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Re: JA2 AI main faults
By: Snap on Tue, 13 April 2004 19:37
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Re: JA2 AI main faults
By: Harper on Tue, 13 April 2004 19:39
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Re: JA2 AI main faults
By: Snap on Tue, 13 April 2004 19:41
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Re: JA2 AI main faults
By: Tyco on Tue, 13 April 2004 21:15
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Re: JA2 AI main faults
By: Yukinio on Tue, 13 April 2004 23:13
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Re: JA2 AI main faults
By: Kurt on Tue, 13 April 2004 23:39
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Re: JA2 AI main faults
By: KIA on Wed, 14 April 2004 03:34
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Re: JA2 AI main faults
By: Kurt on Wed, 14 April 2004 05:26
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Re: JA2 AI main faults
By: Tyco on Wed, 14 April 2004 07:10
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Re: JA2 AI main faults
By: xcorps on Wed, 14 April 2004 12:55
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Re: JA2 AI main faults
By: Kurt on Thu, 15 April 2004 00:03
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Re: JA2 AI main faults
By: xcorps on Thu, 15 April 2004 02:25
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Re: JA2 AI main faults
By: Yukinio on Thu, 15 April 2004 02:48
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Re: JA2 AI main faults
By: Kurt on Thu, 15 April 2004 03:54
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Re: JA2 AI main faults
By: Yukinio on Thu, 15 April 2004 04:45
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Re: JA2 AI main faults
By: Snap on Thu, 15 April 2004 05:42
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Re: JA2 AI main faults
By: Snap on Thu, 15 April 2004 06:11
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Re: JA2 AI main faults
By: Kurt on Fri, 16 April 2004 22:28
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Re: JA2 AI main faults
By: Kaerar on Sat, 17 April 2004 00:28
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Re: JA2 AI main faults
By: Snap on Sat, 17 April 2004 05:10
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Re: JA2 AI main faults
By: Harper on Sat, 17 April 2004 05:55
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Re: JA2 AI main faults
By: Kurt on Sun, 18 April 2004 00:21
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Re: JA2 AI main faults
By: Sooner on Sun, 18 April 2004 02:24
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Re: JA2 AI main faults
By: Tyco on Sun, 18 April 2004 02:51
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Re: JA2 AI main faults
By: chanman on Sun, 18 April 2004 13:22
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