Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » JA2 AI main faults
Re: JA2 AI main faults[message #101166] Thu, 15 April 2004 00:03 Go to previous messageGo to previous message
Kurt is currently offline Kurt

 
Messages:420
Registered:March 2004
Quote:
Originally posted by Tyco:
Kurt, lets stay away from the whole suicide bombers thing, okay?
Okay, seeing where you're from, I understand. Sorry.

As I already answered to your other post ("Motivation...") on the same subject, you're right about Arulco, but nothing says the new game will take place in Arulco. Arulco has just been one of three JA settings so far (Metavira, Arulco, Tracona), and nothing prevents the new JA from using yet another setting.


xcorps,
don't get yourself into problems: Armies usually hate to see those documents spreading. IMHO it isn't worth it, we don't need *that* degree of realism. If the AI understands that a living grunt is more dangerous than a dead hero, we've already achieved a big improvement.

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