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Re: JA2 AI main faults[message #101178] Sun, 18 April 2004 02:24 Go to previous messageGo to previous message
Sooner is currently offline Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
On the topic of blind shooting. It seems to be that if the enemy behaved more realistically under fire that blind shooting could be implemented better.

For instance, you open up on someone with an RPK or SAW and more often than not, those that are not being shot at will not seek cover nor change position. If that was me and I could see the person shooting I would sure enough be looking for the fastest way to "GET THE HELL OUT OF DODGE!".

The enemy instead, chooses to duke it out with their shotgun or pistol or whatever weapon they have. There should be more of a suppressive fire element so that your point merc could keep their heads down until the mercs behind him could move up

I believe blind shooting was put in as a way to keep your snipers out of visual range but still have them able to engage targets. Since in reality a sniper can pick out targets at a longer range (given time to look for them). If they could do this on the move simply by having a sniper rifle it would unbalance the game.

I think a little bit of self preservation would go a long ways. On the otherhand, I do not wish to have to hunt down 32 enemies that never move no matter how many bullets you just put through their cousin.

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