Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » JA2 AI main faults
Re: JA2 AI main faults[message #101179] Sun, 18 April 2004 02:51 Go to previous messageGo to previous message
Tyco is currently offline Tyco

 
Messages:188
Registered:September 2001
Location: Be'er Sheva, Israel
So instead of having them hide till doomsday behind a rock, have them run to the nearest map limit so they can escape the sector. In all my JA2 games, I think this happend only once. When a patrol or garrison looses a certain precentage of its force (between 80 and 90 minimum), the enemy may choose to withdraw, depending on the individual enemy personality (aggresive, defensive, brave solo, etc.). Patrols should be more prone to retreat then a garrison, but slowly degrade (that is, the looses precentage increases) as the game progresses because of fear of retaliation from the queen.

Report message to a moderator

Staff Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Effective strength; wrong code??
Next Topic: multiple mods
Goto Forum:
  


Current Time: Fri Jan 10 20:27:37 GMT+2 2025

Total time taken to generate the page: 0.01359 seconds