Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Finite Enemy Resources
Finite Enemy Resources[message #101183]
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Tue, 13 April 2004 04:03
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Tyco |
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Messages:188
Registered:September 2001 Location: Be'er Sheva, Israel |
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Just how much soldiers does that royal-pain-in-the-arse has? (I can never spell her name. ). Im sure some of you on a really good game can top 1,000 total kills, not including enemy losses inflicted by freindly militia. The point is, in such a small country, how many man can... er, she stand to loose?
Do you soppose the AI could be allocated a finite amount of "man power" per game, depening on difficulty level? Instead of endlessly generating patrols, the AI would have a fixed amount of soldiers along with a certain value for "regenration" affected by control (or lack) of mines. The AI could then be given an operpowering desire to "live", there-by each AI soldier that survives a fight can fight another day. If the AI losses all its mines it will loose its ability to launch new patrols and would eventually be left without any soldiers, aside from those that are in a given sector.
Control of airports and mines dictates just how much new soldiers the AI gets a day. It will need to prioretize between holding junctions, patroling the country or taking back mines.
I guess this all depends if the AI can be reporgramed to control finite resources.
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