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Re: 1.13 Feature requests thread[message #11164] Wed, 07 September 2005 23:37 Go to previous messageGo to previous message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
Patrick,

We'll work on Higher resolution, it's not going to be easy without the help of whoever it was that did it before. And by not being easy, I mean it will be more tedious than difficult. And that's not to say it won't be difficult either.

Mugsy has already said that he's going to attempt to externalize alot of the text, it might be possible to also externalize things like the SirOS
text, and below is my list of To-Do's (all of them may not make it in, but a few I've already done so I know they can be added).

I'll start on them after I finish tracking down the Enemy AI CTD bug, the Invisible Enemy bug, the Credits Roll bug, and any bug that he decides to throw at me with the next release. Hopefully by then, we'll have a Version control Server we can use, if not, I'll look at setting up one myself.

Bug,

If we're capable of changing the resolution and it's not too dificult to provide the option, then we'll provide an option. Otherwise, most people want 800x600, so that's what I think we'd go with at that point.


Well, let me go ahead and list some of the things I plan on working on:

1. UB Style IMP generation

2. New IMP Code to Randomize your IMP for those that like to be surprised. No voices or pics will be duplicated for those playing with multiple Imps.

3. Option for Increased character advancement, gain more HP, Stamina, and an extra skill or two.

4. Ammo conversion, however, this is something that will be restricted to real-time and take a while, for example, you wouldn't do this in the field during a battle anymore than you'd have your mechanic working on fixing your guns. It will take an hour or more per clip. I may adjust this.

5. Tie more things to difficulty level, but externalize the options so you can adjust it to suit your needs. Some of the things I'm considering are:

- Buy/sell rates
- Number of Imps you can generate
- Enemy stats range
- Item progress modifier (Increase or decrease the rate at which better gear becomes available)
- %Elite modifier
- Everything that is currently modified by difficulty rating that can be externalized.

With this, you can easily adjust the game, and any future mods to suit your playstyle.

6. More levels of enemy soldiers, reds and yellows are push overs and then it jumps to elites, I'd like to at least add one in between, and one above Elite (Super Elite?), and if possible I will attempt to add support for new creatures. Not just some kind of sci-fi addition, but something modable so people can add mech's if they want, or zombies etc... and have the code support it, with externalized stats.

7. I'd also like to add an old favorite just to add it, Molitov Cocktails. Along with the hedge trimmer, and maybe even a Chainsaw for good measure.

8. Enemy Uniform Item, allows for modders to add recon missions. Not 100%,each enemy will have a % chance of noticing you're not one of them.

9. Getting the editor working and making it:
- Compatible with the new game data
- As Functional as the Beta Editor
- More functional than the beta editor
- Capable of supporting unlimited tilesets
- Capable of supporting Larger tilesets

10. I also plan on helping Mugsy with some of the things he is wanting to accomplish.

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