Home » MODDING HQ 1.13 » v1.13 Feature Requests » 1.13 Feature requests thread
Re: 1.13 Feature requests thread[message #11169] Thu, 08 September 2005 03:09 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
@ Lochmacher
He's referring to modifying the ammo to change it's type. I think an hour is a resonable ammount of time.
The only thing I worry about is when changing ammo types in clips that don't have the right size. That is to say, if you try to change a 15 rnd clip of 9mm ammo into 7.62 WP ammo what will be the result? Ja seems to tie clip size directly to ammo type so when doing something like this (where there is no 15 rnd 7.62 WP clip available) will it cause theweird glitches we've seen when trying to get more than two clip sizes per calibur with the old .exe version?


@ Kaiden
I love alot of those ideas (especially the multifunctional editor). All I have with an IMP customizer has already been done in the form of the multiple IMP patch and the IMP editor but I suppose a random generator could appeal to some folks.
New creatures and 'Super Eliets' is a fantastic idea! This could pave the way for a lot of interesting mods.
I'd like to add a request for being able to choose whether enemies are all men or not. The reason is, I'm planning on making a few mods set in bygone eras and having to manually set each enemy on every map to a male so that I don't have a bunch of uniformed Wehrmacht chicks running around is a pain. Ideally, you'd be able to adjust Male/Female or Coed for every Faction type. This way you could have Amazon type enemies (using maybe the Hicks) and all male or mixed armies depending on thier political affiliation.


@ Patrick
With the EDT Editor you can change just about all of the text. The Laptop displays are a series of .stis you can change to whatever you like with the STI Edit program. Check it out.

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