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Re: 1.13 Feature requests thread[message #11213] Sun, 11 September 2005 02:59 Go to previous messageGo to previous message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
Lineman052:


1. The time it takes to train militia and the cost involved, including how many militia is trained per session, and how many you can have total in a single sector is all going to be externalized. Eventually. So you'd be able to modify to your hearts content. Keep in mind though, that this will affect loyalty, IE if you allow 50 militia per sector, and only train 1 per session, you'll end up getting the loyalty bonus 50 times. Also keep in mind, that requireing

2. Defensive positions, is on the list. Difficult but on the list. And as far as militia reacting based on the direction of the enemy, it's part of the AI that we might never get around to changing, the enemy does the same thing when you enter one of their sectors.

3. I definitely want to see more skills in the game, however until prof.dat/Imp.dat is externalized, which at this point would have to be something Mugsy could do, it's not going to happen. When I took the existing skills and allowed mercs to gain a few extra skills as they went up, I had to go outside of Imp.dat in order to do it, and managed to finagle some more constants into the savegame and write a ton of code that would have otherwise been unnessecary for existing skills if it were just possible for me to put them into the Imp.dat format. But my understanding of the code wasn't quite up to par back then and given some time, and the amount of hard work that Mugsy has already done, this sort of thing is back on the list.

4. As far as new "quotes" is concerned, it would be difficult to do with the existing mercs because we'd have to actually record new lines for them, and it just wouldn't sound the same. But after Prof.dat is externalized, we might be able to modify the likes/dislikes of mercs ingame, and enable new quotes, but we'd have to do it for new mercs, not the old ones because again, it wouldn't sound the same.

5. Again, once prof.dat has been opened up, some limits can absolutely be broken, meaning that we could add new "stats" to even the existing mercs. A prefered weapon could be an option.

6. Vehicle inventories are on the list, but more than likely, they will have to use the standard inventory panel, meaning they would only be able to carry what a normal merc can carry. Also I think Backpacks or something similar was added in an earlier mod? If anyone knows which one, I could look at how they did it, but more than likely, they made it into an item that could accept non-attachment type items as attachments, meaning only 4 single items not stacked. As far as other items that give the type of bonuss you're talking about, all of the item data has been externalized, and you can add an item and give the item any of the available bonuses, including the new ones that Mugsy added.

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