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Re: 1.13 Feature requests thread[message #11217] Sun, 11 September 2005 08:51 Go to previous messageGo to previous message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
I've modified the Imp char gen code from UB to fit in this project, working out a few bugs right now, but it should be good to go soon.

I've taken the following from UB:

1. Max attribute = 90

2. UB's Skill selection method (including setting mechanical and marksmanship = 1 if they are 0 and you pick certain skills like Heavy Weapons or Electronics.

3. Took out the lockpick restriction for not starting with a good enough mechanical skill.

4. Every Imp starts with a Calico now.

5. I've Added alot of UB Constants to make externalizing some things much easier, I figure mass editing now is better than having to do it later again and again.

6. If you choose only one skill, or No skills, you get bonus stat points, 5, or 10.

I'm Diffing everything I can from UB that looks better than what's in JA2.


In addition, I've made the following changes so far:

1. Choosing the Ambidextrous skill grants you a second Calico.

2. Breaklight changed to silencer for NightOps skill.

Now, what I need to know, is what other skills should be added to the "grant item to imp" list, and what item should be granted? List em here and I'll Add them, keep in mind that I'm not entirely sure if 350+ items will work, but lets keep it below that number to be on the safe side for now.

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