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Re: 1.13 Feature requests thread[message #11223] Sun, 11 September 2005 10:59 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
It maybe doesn't make sense but a Grenade sounds somewhat appropriate. I was thinking an M79 or a Talon but that's a lot of firepower for that early in the game. Perhaps when someone is an expert (the skill twice) you could bump up the item? Maybe expert Autoweapons get a low end machine gun (bigger than an SMG but not a very good one comparable to the AK74SU in regular Ja2), expert Heavy Weapons gets an M79 or Talon, expert throwers get a whole set of knives or maybe a knife and a mini grenade, etc.

They're just ideas, personally I prefer to use the IMP generator giving my merc 590 points to distribute however I want. It's true I start the game with a pretty badass IMP that way but...

Externalising the IMP and Prof.dats would be extremely cool. It would concievably then be possible to have a 5000+ items Proedit and might even offer an inroad to making a compatability feature for the map editor. The editor always hangs up on weaponmods that go outside of Ja2's rather strict parameters. Being able to place every item in you're mod would be a great feature for future modding.

Thanx again for the good work. I wish I had the time and compiler to be of any help here.

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