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Re: 1.13 Feature requests thread[message #11313] Sat, 01 October 2005 05:54 Go to previous messageGo to previous message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
I've thought about changing it so that clips determine the magazine size of weapons and only certain clips work with certain guns, but the code depends pretty heavily on having a specific size of magazine for each weapon. It'd take many days to change it all. It's very low on my list, and may never happen. It's easier just to work around it.

I've now externalized the Ammo Types (AP, HP, etc), so it should be possible to create all sorts of different calibers, clip sizes and ammunition types, just using the XML files.

Quote:

Is there some way to make the Rocket Rifle only available in Sci-Fi mode? It seems kinda out of place among the weapons in the realistic game...
That weapon in particular has been placed on the maps, which means I can't completely take it out. What I am thinking of doing is making the BigGunList tag become a realistic/sci-fi tag and making it so that the sci-fi weapons aren't available for purchase or used by enemies in realistic mode. I have a bunch of new sci-fi weapons on my todo list, so I'll probably get to this feature pretty soon.

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