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Re: 1.13 Xml Editing[message #11709] Tue, 27 September 2005 09:08 Go to previous messageGo to previous message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Quote:

When do you plan to, if ever, to externalise AIM and MERC members and NPC characters stats and inventories??
We need to convert the prof.dat binary file to an xml format in order to fully externalize the character stats and inventories, and allow for more than 170 characters.

For now, you can modify stats and inventories using proedit (provided by SirTech, and included in the mod).

Quote:

Is there a chance to add to IMPItemChoices.xml an array taht gives your IMP a different starting equipment when he/she is expert in skill, from that equipment that he would get if he/she is not expert, ... now it mekes me thinking... also it should be somehow connected to marksmanship equpment lets say for an example: ower 70 marksmanship grants him/her Mini-14, auto weapons gives lets say a G-41 and, if added, auto weapons expert would give a FN Minimi.... now he/she starts with 3 f***ing guns....
Maybe to add an equipment groups: Weapon, secondary weapon, body armor etc. ... and a priorities to them ... now he/she gets a Mini-14 from good marksmanship ... then skill weapon is at higer priority than it, and Mini-14 Would be replaced with G-41, and if he/she happens to be expert... IMP would get a FN Minimi instead... getting only one gun ... wonder if that is possible..
Also I maybe liked to give a Locksmith kit for mechanical ower 80 points or so.. if to choose a LockPicking.. you would get two of them.. and so on...
There's nothing this fancy yet. You should have seen what _wasn't_ there before Wink All the externalized IMP and enemy items are populating new arrays and using new code.

Come up with an organized plan / algorithm for how you'd like to assign and randomize equipment for the different stats and specialties, post it in the Feature Requests thread, and we'll see what we can do.

Quote:

1. What exactly does the ubImpact stat in weapons.xml do?

2. How do the various ammo types work? Are the damage formulas for AP,HP etc in the old wedit docs still correct?
1. Answered by Khor Smile I documented all the tags at the top of every file.
2. Yes. Ammo types have not changed or been externalized (yet).

Quote:

Thats great. How do you do it? I've tweaked a few weapons, that's it. Isn't the pockets going to be in the next version?
You can add new entries to Attachments.xml. One tag is the item index of the attach-er and the other is the attach-ee (documented at the top of the file).

Not sure about the pockets being in the next version. Personally, I'd rather put some code in to make some real pockets, once we're able to modify the OBJECTTYPE structure.

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