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Re: Demo - Hired Guns: The Jagged Edge![message #156388] Sun, 09 September 2007 05:59 Go to previous messageGo to previous message
Sooner is currently offline Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
After going through some of the XML files it seems that they just took whatever development they had done on JA3, renamed the characters(the xml files still reference buzz, lynx, magic etc), and stuck a new title on it. I do like the fact that all the guts of it are in xml files which could make it very mod friendly, however; I have no idea how rough the making of the maps would be. Looking at the files, it would seem that the maps are probably generated with an in tool created in house using preconfigured tile sets. If they were to release this tool there could be some really nice mods made I would suspect.

The mercs are robust enough where stats and bio's are concerned, but what I really miss here is the dialogue that made JA so good. Gasket, Fidel, Speck, and many others were worthless in a fight, but they were a blast to play with because you never knew what they were going to do when given an order. The dialogue is, in my opinion, what gave the characters a sense of personality and made them seem unique. How many of us have reloaded a game from an old save simply because one of our favorite mercs got his head blown off? Some of the dialogue isn't bad considering the engrish translation, but most of it is sub par at best and some of it is flat our recycled. The weapon sounds however are pretty damn good and the grenades are wonderful. They have a nice powerful boom when they let loose.

Like several of you I get the feeling that this is not a serious title as there are just to many things that don't work well or could use a LOT more polish. The camera needs to be loosened up a little bit and there MUST be a way to determine your LOS without having to guess at it by trying to take a shot and losing some AP's each time you are wrong. I also don't like the fact that you have to leave a sector to access your laptop, as well as having to search for the last enemy cowering in a corner. Searching for the last enemy always annoyed me and they should be able to put in a check on the AI side where the last remaining man would either flee or at least start patrolling so you don't have to spend so much time looking for him.

I also miss the ability to jump over fences instead of having to run aroud them, and if I am not mistaken didn't we see screen shots of a merc being able to go through windows? I kind of like the way they limited access to the roofs by requiring you to find an elevated surface from which to access the roof. Not sure how this will play out in the overall game but there aren't many people who can jump high enough to grab the edge of an 8 foot roof wearing a full combat load out. The amount of damage the enemy soldiers can take seems a bit high as well. I see a lot of -4, -8, -10 damage shots which seems low from a 5.56 caliber weapon.

Overall, I think it shows some promise given that either a fairly robust set of modding tools is released, OR the devs take another look and realize that while we are starved for turn based combat games, this isn't going to have many fans outside of us who are die hard turn based junkies.

On my system the game performs pretty well, although I do have the occasional crash after running it for a while which would seem to indicate a memory leak.

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