Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » prof.dat -> xml
Re: prof.dat -> xml[message #181493] Tue, 15 April 2008 16:09 Go to previous messageGo to previous message
BirdFlu is currently offline BirdFlu

 
Messages:438
Registered:September 2007
Location: Lampukistan
Easy guys. The xml editor is the last thing we need (i said the LAST, i didn't say we DON'T need it). There is still a lot that has to be done before.

We have to define a proper structure for the files. I don't really like long parameter lists, that is if you consider the xml file as a tree
(not a real tree), then i would rather have depth (not too deep) instead of breadth.

Once the file structure is stable (only the basic structure, the order of the children of a node should not matter much), we actually have
to USE the file in the game. Without that the whole discussion is pointless. We also have to decide where we want to use the files.
The data in the prof.dat file describe only the initial stats of a merc, but these stats change after some while. These changes are
saved in the savegames, i suppose. So maybe we want to save the changed merc profiles as xml files too, or maybe even save the
savegames itself as xml files.

When all this is done, then we can start with the xml editor. Until then just grab a regular xml editor, it will do the job just fine.

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