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Re: prof.dat -> xml[message #182256] Sun, 20 April 2008 01:50 Go to previous messageGo to previous message
BirdFlu is currently offline BirdFlu

 
Messages:438
Registered:September 2007
Location: Lampukistan
Quote:
why would you have to change the order of mercs?

Because. If it is possible then someone will do it. The game will (probably) not crash, but there will be some strange results (i.e. unfitting comments).

Quote:
wouldn't that be the task of somebody modifying the files?

Exactly. And why should anyone forget to do it, it's so obvious. %-(

Quote:
the only thing that needs to be done is creating the possibility of a flexible handling of the slots.
there will be many other dependencies, so by no means should the slots be shuffled, just the possibility to use any slot as wanted would be required.

If you add a new AIM merc right after the other AIM mercs (because it's nices to have them all together), all following mercs
will have another id/slot (+1). So if a merc in slot 55 likes another merc in slot 66, then after the insertion the number has to
change to 67 (or not, depending on where the new merc was inserted).

If the implementation can/will easily handle such cases, then everything is fine. If not, then we will have to do it in the files.
I'm just saying that this problem could occur and that we should be aware of it.

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