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Re: prof.dat -> xml[message #183922] Sat, 03 May 2008 08:07 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I was only stating that the factions are not hostile until you enter the sector as information in case you didn't know or hadn't seen that. This fact allows the modder to artificially create a storyline aspect by having these factions only behave like this when you enter the sector. Very small feature to work with, but we have to work with what we have.

I was not just asking for a change of factional behavior or a simple switch of allignment but rather an expansion on the allignment possibilities. If it is at all possible making a condition that would switch the allignment of a faction back to neutral or even friendly to the player would be a fantastic storyline tool for modders.

Don't waste any time really working on this. But if it is possible it might be a good future externalisation. Would you agree?

But one factional quirk that would be very cool to have externalised is the condition that makes some factions turn hostile when the sun goes down. There have been a few mods made already where some factions have illogically become violent when there was nothing in the story to suggest this.

It would be good to have some other factions behave like Kingpin's people do where they only turn hostile for a very logical reason. We may want some factions to start attcking when the sun goes down but it would be nice to have that as a choice.

Just an idea for something to externalise if it is easy enough to do.

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