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Re: corrigenda[message #191130]
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Fri, 18 July 2008 21:02 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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we're talking two different things here. Of course tanks can be both, either enemies or npc's, depending on what tab you place them in the editor. But that's not the point here
the point is to test in what respect attacking the roommunbers within roomranges of a given npc make him hostile. Now since only explosions do the trick, we need an object the player uses explosives (e.g. the LAW) on to test if we can use this as a trick to get certain npc's and their correspinding factions hostile in a relativly save way, without direct interaction.
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Sergeant Major
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