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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199886] Thu, 23 October 2008 19:47 Go to previous messageGo to previous message
cdunigan is currently offline cdunigan

 
Messages:132
Registered:September 2007
Location: Madison, Wisconsin, USA
Headrock
Quote:
First is the fact that some pistols and machine pistols are small enough that you can attach a pistol suppressor and still fit them in normal holsters (NIV only, obviously).


I didn't take size into account, mostly because not everybody uses NIV, and I couldn't make two different NIV and OIV guides, so I opted to (mostly) ignore size. There are several places in the text where size differences are still mentioned, but they don't figure into the final result.

Understood. By the way, I forgot to mention that I'm in the process of trying to develop a "by difficulty" Merc starting gear for myself, and this is incredibly valuable to me for that. Thanks!

Headrock
Quote:
Second is the AP reduction part of the weapon stats. I'm not sure I understand this correctly, but when I look at, for example, the Benelli M3 in my XML Editor, it says that it has an 8% "General" AP reduction, while the M4 has that plus a 30% "Ready" AP reduction. In the game, it seems to me that a low agility merc like Bull will move much slower with the M4 than an M3. Am I perceiving that correctly? How does the AP reduction work?


It's hard to say, because the values you see in the XML and the Description box are NOT AP costs, instead they go through a whole bunch of recalculations to convert them to AP costs. I don't know why the M4 costs you more, as there's no reason it should. Perhaps there's a factor in that calculation that messes things up. Could you be more specific? What exactly is slower, the drawing part or the shooting part?

The running or crawling part, actually. It seems to me that when carrying certain weapons in their hands as opposed to in a pack (and maybe even slung, I'm not sure), low agility mercs move across the map slower than they do when carrying other weapons. I thought I noticed it when I was trying out different shotguns for Bull, and I could swear that Bull was running faster carrying an M3 than he was carrying an M4. At the time, I looked at the XML Editor to see what could account for it, and I saw that large and presumably unwieldy weapons had the 30% reduction, which seemed to account for the slower movement. I don't know a thing about the real world counterparts, but it made sense to me, so I assumed that was what was happening. But I'm also very bad for the gaming "placebo" effect, meaning that if I think something is true, it will appear to me to be working that way in the game even when it really isn't. So I ask to see if I'm seeing it right, or just fooled by my misperceptions again.

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