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Re: Map Editor[message #202299] Sun, 23 November 2008 15:51 Go to previous messageGo to previous message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Quote:
[...] and the uppercase "MAPS" must follow Tron's policy for filenames.

As I said elsewhere, it's not my policy, but the names were spelled this way in the source code (sometimes inconsistently). Maybe I change it to all lowercase.

Quote:
The editor is rather buggy but very enjoyable though. I can't do much more than draw the tiles, walls and doors of a 10x10 room before it crashes. I restart and add beds and lockers and it crashes again. There are problems of screen refresh too.

The problem is, that failure to add a levelnode is not ignored anymore. When you click to place an object, the editor tries to place it every frame. The first time succeeds, after that it fails. If you click and release the button /really/ fast, then the editor will not exit with an error. I'm working on this.

Quote:
The emergency save tries to save the map with an altitude of -1 instead of the 0 to 3 range.

Yes, this a bug in the editor. For surface levels it fails to set the level. I resolved this issue in r4831. On the other hand, the emergency save code should not generate a savegame, when in editor mode, but it should try to save the map (not with its original name, of course).

Quote:
2) The "Mercs" button:
Add a creature, click several times on the arrows to change its type from bloodcat to anything else. The editor exits. It doesn't always happen: it failed 5 times on the 14 tries I've done on the Hicks (F10) map.

This happens, when you change the body of the creature to something which does not have a particular rotation or stance. Same situation as before: JA2-Stracciatella does not ignore error like the vanilla version did.

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