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Re: Folding Stock Test Mod[message #208902] Mon, 16 February 2009 12:27 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Just avoiding setting expectations too high. Anyways, the preliminary settings editing is done and the results are somewhat mixed. Might as well disclose what it is:

Tactical Flashlight
Concept: a light source that would project out for a short range, and would only illuminate for one turn.
How: modified the LAM-200 to be a very short range grenade launcher, and the AA Batteries to be a grenade
Original Concern: will AA batterie still be usable as battery in the X-Ray?

Results:
- AA batteries work ok as both a 30 shot grenade, and in the X-Ray detector. Next step would have been to set up the number of "shots" for the LAM-200 to match the depletion done by the X-Ray detector.
- Not sure if it is the XML Editor, or both the Editor and the .exe, but the maximum shots per 4 turns is 100 = approx 4 AP per turn. Result is the AP cost for operating the conceptual pressure switch mounted to the triger is a bit too high, even for 100AP.
- I can't get the illumination to last for 1 turn. Setting Duration to 0 or 1 seems to last for 4 or 5 turns. Much too long for the purpose here, and ultimately a showstopper.
- This feature is shelved for now.

Has anyone examined in the code how temporary illumination (break lights) works?

[Updated on: Mon, 16 February 2009 12:30] by Moderator

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