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Re: Folding Stock Test Mod[message #208926] Mon, 16 February 2009 16:26 Go to previous messageGo to previous message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
wil473
- Not sure if it is the XML Editor, or both the Editor and the .exe, but the maximum shots per 4 turns is 100 = approx 4 AP per turn. Result is the AP cost for operating the conceptual pressure switch mounted to the triger is a bit too high, even for 100AP.

It is probably the XML-Editor. Originally Mugsy had a limit of '100' in it in variouse places, perhaps the result of a copy and paste action(?). I found that limit first when the XML-Editor began setting laser ranges back to 100. Since then Mugsy had removed some limits, but there may still be some lurking around. You'd need to contact RoWa for help in this.

wil473
- I can't get the illumination to last for 1 turn. Setting Duration to 0 or 1 seems to last for 4 or 5 turns. Much too long for the purpose here, and ultimately a showstopper.

Has anyone examined in the code how temporary illumination (break lights) works?

I have no knowledge of the code here, but I had to go the trial-and-error route as well when I made the Emergency Flares and recently the ILL grenade and ILL mortar shell.
There does not seem to be a reasonably recognizable 'unit' for the duration of illumination type effects Sad

The Scorpion had problems with this kind of work, too, IIRC. But I think he had a working flashlight (or larger thing with similar effect) in RR, you may want to contact him, if you have not already.

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