Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Folding Stock Test Mod
Re: Folding Stock Test Mod[message #209480] Fri, 27 February 2009 19:51 Go to previous messageGo to previous message
kido-bg is currently offline kido-bg
Messages:3
Registered:February 2009
hi . no offence just asking because i am not very clear with idia of stocks.
if i have gun whit size 7 (fix stock) and weight 3kg and it goes rdy for 10 pionts (exm.) what hapens if i go with folding stock on same weapon ? 1st 30% ap ??? (seems unreal to me *) 2th more important ability to make gun smaller (ak47 can't go in non combatpack for real but same gun with folding can go in) . So % to hit maj have some small differs but rdy % still will be the same even biger. why ? my logick is next the main factor about rdy one gun si weight and distribution of it on hands if you have balanced gun or just a bit in back (from "unmoveble" right hand for exm) then it comes how much is open that hand or overwall gun size or in case bullpup ( aug )(here is steady % or hit % may ch.). i think main advantige of smaller gun is mobility easy turs etc. (i see some idia walking whit aim gun) but still we have some guy running then rdy same gun whit 30% dif ? maybe your idia is to compancete that walk with aimed gun ?
i really can't understant stocks in the game (playing at the moment whit almost no dif thinking of editing pocket size of battle pack)

pls no offence that stock mod deff. worth i just want someone to expl. for me. Sorry if my post is not for here or noobish.

pls help on armour/lbe post Smile

i am not baret or some specops !!! but play paintball (try to be pro) and there is very important to rdy gun fast as posible so my main exp is not with real gun !!! that is reason for this post.

sorry for engl.

[Updated on: Fri, 27 February 2009 19:52] by Moderator

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