Home » SIRTECH CLASSICS » Jagged Alliance 2 » War Correspondent » Handicaps
Re: Handicaps[message #21109]
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Sun, 28 May 2006 19:20
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public1983 |
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Messages:125
Registered:February 2006 |
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When you get shot accidentally, you can usually load and know, where the baddy sits. This is not a challenge, is it? You only need to save often. The absolute-iron-man handicap on the other hand makes you play the savest way, and this is a long way. The game takes months. I do not have this kind of spare time at the moment so I do not play this way at these days.
The game where I killed the queen only, is of course WITH the use of save/load. But still it was a challenge.
AE = alter ego, the character created with the IMP website;
You think the boosters are unrealistic? There is more stuff like this, e.g. an X-ray device, a kind of radar you can build from an X-ray tube, a display and a "lame-boy". Or, Have you ever seen a rocket-rifle in action? Luckily this is all externalized today, so you can get 1.13 and switch it all off, except for the items lying around. Furthermore your repairmen can do magic with a simple toolkit. Repair the fragile optics of a sniper scope or the electronics of UV-googles in the field? - No problem.
If you would like to use one weapon only, you should choose a 5.56mm gun. That is what you get most likely enough ammo for.
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