Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Standard Enemy equipment for a "Drop All" experience.
Standard Enemy equipment for a "Drop All" experience.[message #215446]
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Wed, 06 May 2009 03:09
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Off_Topic |
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Messages:997
Registered:January 2009 |
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I've being thinking about this for a while and decided to give it a try, as mentioned in this post http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=215436#Post215294, not everyone enjoys Drop All turned on as it can unbalance the game.
What i would like to see is a standard layout for the enemy forces, guns, armour & ammo carried only by them. B.Ray's would only stock high end/alternative weaponry.
I believe this would add an extra value to B.Rays and the equipment you can get there, E.G.
The enemy carries a "Type 85" gun, he will drop it every time along with ammo (more realistic) but B.Ray's does not stock it or the ammo.If you're using a Steyr bought from BR's you would never find the enemy carrying it or ammo, if you need ammo you have to order it from B.Rays.
With this feature it adds a lot more importance to B.Rays and negates the problems of unbalanced gameplay "Drop All" creates.
These carried guns would have very little re-sale value, they are only to be used as a last resort. I'm not talking about giving the enemy rubbish weaponry, just the really cool stuff would only be available to order, certain ammo types & calibres. They would have to be priced in order to mainain a proper progression rate, you want that Barret or Spectra Armour, it'll cost you 30,000.
Of course some characters would be exempted from this army issue feature, the hitmen etc...
In order to maintain a use for stealing i'd say certain things should be set to a drop rate of 0%, UV gear, camo, armour? Again this would add to the idea of a bunch of professional Mercs ordering in the equipent they need for each mission. You need to take that SAM site? You can try it with a few Type 85's or order in what you can...
Any takers?
*******************
Here's the leaner version.
(Should be used with "Drop All" turned off)
If you like the idea of scavenging for ammo for a beat up AK-47 or paying a premium for a state of the art Sniper Rifle with a controlled (hopefully fun) "Drop All", then download, unpack, & drop this into your JA 1.13 foder.
http://www.mediafire.com/?zljzrznykty
Changes:
All Ammo & Guns not used by the enemy have been doubled in price to counter Drop All
4.6x30mm No longer carried by Arulcan Army.
Ammo drops have been decreased from 50% to fit in with the goal of the Mod and prevent over arming.
Guns have been laid out in a more organised fashion, the aim was to mess with your head and force you to either use the enemies dropped/damaged guns or kit yourself out at B.Ray's, either way, it's not going to be easy to keep up with the Arulcan Army!
E.G. For the first 10% of the game the enemy will use .38 & 9x18mm weaponry, the guns you land with will run out of ammo, you can either order from B.Ray's who has upped his prices or use/repair the dropped weapons.
That's fine until you realise the enemy have switched to 7.62mm weapons at 20%, leaving you with a 100% Skorpion but no ammo! You can pick up that 76% Type 85 and pray it doesn't Jam or pull out your knife!
Intel: While the enemy seems to have stockpiled mostly Russian or German weapons, we have had a report that a cargo of new weaponry and ammunition was stolen in the region. Deeidranna is suspect number one.
Quote:Read Me (Standard Enemy/Realistic Drop All)
Standard Enemy loadout should be played with "Drop ALL" turned off. Using the XML editor i have adjusted the game so all guns will drop, it is slightly different to true "Drop All" in a few ways:
Guns/Launchers are at 100%
Armour is at a 75% Drop Rate (DR)to reflect some stuff being destroyed.
Grenades are at 50% so as not to completely over equip you.
LBE i put at 0% for three reasons,
A.To counter balance some of the extra cash.
B.To leave some value in stealing.
C.I can see "Mercs" salvaging Guns/Ammo but not actually stripping a blood stained enemy of holsters.
Misc. Items have had their drop rate tweaked a bit as well, i resisted putting them at 100% because at the end of the day you would only get swamped with equipment and destroy the pleasure in randomly finding Night Vision goggles etc...
Another major difference with this loadout is the fact the Arulcan Army have a set armoury, i did this to reflect the idea of a team of professional Mercs going into a country with superior access to equipment, this doesn't make the enemy harmless, they just rely more on AK-47's than you do.
Tony only stocks local hardware, what you see in B.Ray's can not be bought in game. I haven't touched the Prof.Dat or placed weapons so there will still be a few lying around.
The enemy have good weaponry, only it's limited to certain calibres and there is more overlap between progression levels. For example, i've left th AK-47 there for most of the game. I did this for two reasons,
A. You will see it as one of the "enemies" guns and have little interest in using it (i think?) so you get in a nice 5.56 AR.
B.It's a bit more realistic that they don't randomly change their gun every few fights.
(That's not to say they have a small armoury)
[Updated on: Wed, 03 June 2009 02:32] by Moderator Report message to a moderator
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Standard Enemy equipment for a "Drop All" experience.
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Re: Standard Enemy equipment for a "Drop All" experience.
By: Kaerar on Wed, 06 May 2009 06:52
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Re: Standard Enemy equipment for a "Drop All" experience.
By: Mauser on Wed, 06 May 2009 07:08
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Re: Standard Enemy equipment for a "Drop All" experience.
By: Kaerar on Wed, 06 May 2009 07:37
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By: usrbid on Wed, 06 May 2009 08:29
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By: Kaerar on Wed, 06 May 2009 11:37
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Re: Standard Enemy equipment for a "Drop All" experience.
By: usrbid on Sat, 09 May 2009 05:14
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Re: Standard Enemy equipment for a "Drop All" experience.
By: Kaerar on Sat, 09 May 2009 05:57
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By: usrbid on Sat, 09 May 2009 07:07
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By: Kaerar on Sun, 10 May 2009 10:28
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By: Kaerar on Sun, 17 May 2009 16:50
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By: Kaerar on Mon, 18 May 2009 16:01
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By: gmonk on Mon, 18 May 2009 18:54
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By: gmonk on Tue, 26 May 2009 15:22
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By: gmonk on Wed, 27 May 2009 09:12
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By: Kaerar on Wed, 27 May 2009 09:22
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By: gmonk on Wed, 27 May 2009 14:50
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By: gmonk on Wed, 27 May 2009 16:35
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By: gmonk on Wed, 03 June 2009 05:14
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By: gmonk on Wed, 03 June 2009 20:51
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By: gmonk on Thu, 04 June 2009 12:01
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Re: Standard Enemy equipment for a "Drop All" experience.
By: Cafu on Mon, 16 November 2009 04:24
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Re: Standard Enemy equipment for a "Drop All" experience.
By: usrbid on Wed, 18 November 2009 11:25
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Re: Standard Enemy equipment for a "Drop All" experience.
By: Deane on Tue, 09 February 2010 16:06
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Re: Standard Enemy equipment for a "Drop All" experience.
By: usrbid on Wed, 10 February 2010 09:46
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By: Deane on Wed, 10 February 2010 13:29
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By: usrbid on Wed, 10 February 2010 13:49
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By: Deane on Wed, 10 February 2010 14:25
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Re: Standard Enemy equipment for a "Drop All" experience.
By: usrbid on Wed, 10 February 2010 14:55
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By: Deane on Wed, 10 February 2010 15:18
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Re: Standard Enemy equipment for a "Drop All" experience.
By: Feier on Fri, 14 May 2010 05:15
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Re: Standard Enemy equipment for a "Drop All" experience.
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