Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Standard Enemy equipment for a "Drop All" experience.
Re: Standard Enemy equipment for a "Drop All" experience.[message #215487] Wed, 06 May 2009 07:08 Go to previous messageGo to previous message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
Kaerar
Exactly. Though I think certain guns should be removed from general service. All the prototypes for instance and have them either in map (like replace the RR in Alma for a CAWS) or available only from Tony's or second hand BRays. Would make that G11 interesting once again as well as limiting the known broken weaponry like the G11 PDW. Also the current weapons caches are quite pitiful, making it kind of pointless to go raid them. Last time I did I almost lost Buzz to a random burst and all I got was a load of nades and ammo (though with suppression that gains a whole new level of importance).


try WF6.06 mod with alpha item mod v17. the caches there are actually more like fully stacked military warehouses fit for equipping a complete squad with decent stuff and definitely more than you can carry! it feels realistic, appropriate and way too much at the same time. you just have to open an awful lot of boxes, so bring along a good lock picker!

but i concur with your other notions, there should be only very few of thise exotic and prototype weapons, placed as unique weapons on the maps or only available as quest rewards or once from tony.

enemy

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