Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Standard Enemy equipment for a "Drop All" experience.
Re: Standard Enemy equipment for a "Drop All" experience.[message #217121] Mon, 18 May 2009 18:54 Go to previous messageGo to previous message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
In a couple of recent games I've used AK-47s and AKMs well into the mid-game and a bit beyond. They're easy to repair, nigh indestructible and reasonably accurate. The chief problem they suffer from is a lack of diversity in attachment options.

I tend to use the same weapon calibres as the majority of enemy drops to simplify ammo supply. I played a game recently in which I left a couple of beat up AKs and a handful of mags in the initial drop zone and I noticed I was still using them until the middle progress level. I tried it because I thought that it seemed silly to drop mercs into a fight without at least a couple of assault rifles.

The enemies were a bit too easy to defeat at first but it ramped up to par pretty quickly and then plateaued. I also used TT33s quite a bit, but I changed the XML to make them closer to the repair-/reliability of the AKs. Later in the game it was getting hard to find ammo for them without buying it from Tony.

There are much better weapons available but you couldn't beat the value of the AKs and the ammo drops meant I didn't have to buy much ammo in the middle progress part of the game.

I've been too busy the past few days to load up a new game yet but I'm willing to bet that I'll enjoy this XML mod for different reasons than weapon differentiation. I'll probably enjoy it for the battlefield scavenging, even if it brings less loot.

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