Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Standard Enemy equipment for a "Drop All" experience.
Re: Standard Enemy equipment for a "Drop All" experience.[message #217962] Tue, 26 May 2009 15:22 Go to previous messageGo to previous message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
[new game, fresh SVN update, OT's Standardised Enemy xml mod, Expert, BR normal, default ini]

I've been playing with this xml mod these past few days and I'm enjoying it quie a bit. I haven't ordered anything from BR outside of the "Misc" category. I hired Gasket and he's done a bang-up job of putting a bunch of dropped AKs into decent working order (>75%).

As I said before, if you're low on repair kits and mechanics, some of the AKs have the advantage of reliability and repairability. I've noticed that when they jam even a merc with low MECH can clear them within a couple of attempts. I've been packing the older-style AKs, and 38s loaded with Glaser ammo as backup/NOps weapons. It's been working out pretty fine so far but I can see I'll have to change tactics when snipers start showing up.

One thing I find kind of odd is the number of high-end pistols, often HK UCPs, that the enemy is dropping. Even stranger is that using this drop schema means that the 38 full of Glaser has become my new holdout-put-em-on-their-ass weapon (I'm saving the UCPs til I have to deal with larger numbers of elites.)

I'm really liking the scavenging and running around with beat-up AKs! Very exciting knowing that your primary weapon might crap out at any time. I'm really careful with tactics now, making sure that every merc is covered off.

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