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Re: Standard Enemy equipment for a "Drop All" experience.[message #217964] Tue, 26 May 2009 15:42 Go to previous messageGo to previous message
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Registered:January 2009
Cool, i'm glad you're giving it a shot and enjoying it.

Quote:
One thing I find kind of odd is the number of high-end pistols, often HK UCPs, that the enemy is dropping. Even stranger is that using this drop schema means that the 38 full of Glaser has become my new holdout-put-em-on-their-ass weapon (I'm saving the UCPs til I have to deal with larger numbers of elites.)


I might have rushed things a wee bit, i was so busy separating the gun types, i might have introduced too many .45 pistols early on. After reading a post by Cougar i got an idea after the fact, i might edit a hardcore version with less guns for the Arulcans to choose from.

I would like to control their choices more, E.G. In the 0-10% there are 15(?) choices IIRC, i would probably have the .38 appear 3-4 times etc... so there is a better chance the enemy use it more often, leading to a more "Outfitted" feel to the enemies arsenal. I guess that's what i get for not having the time to test it....

Quote:

I'm really liking the scavenging and running around with beat-up AKs! Very exciting knowing that your primary weapon might crap out at any time. I'm really careful with tactics now, making sure that every merc is covered off.


That's great, this is what i had in mind when i started, do you find yourself tight with ammo if you rely on AK's since you can't buy ammo from B.R.'s?

One more thing, did you play with "Drop All" off? I'd be interested to know how the simulated "Drop All" worked out...

Thanks for giving it a go.

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