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Re: Standard Enemy equipment for a "Drop All" experience.[message #218078] Wed, 27 May 2009 11:20 Go to previous messageGo to previous message
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Registered:January 2009
Hey Gpmg,
Quote:

First off, I should state that I need to start a new game from scratch for a real test. For this game I used my usual "cheat" of 6 poor condition AKM/PSO1s, ~150 rds. ammo,


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From the battles around Omerta and San Mona I recovered a few AKs: 104s, 107s, 74s, 47s and a couple of AKMs. There have been a few Bizons and UMPs,


I agree, i've been tempted to do the same, but it tends to ruin the early game.This will negate a lot of the "Enemy Gun Choices XML", hence the reason you saw HK UCP's and a lot of ARs the first few days. Let's say you have a coolness level 6 gun starting , the enemy will ignore the lower level options and use higher end weapons to match you.
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I'm getting enough 7.62WP from the drops to allow each of 7 or 8 mercs to have 2 mags, with a few hundred rounds in reserve. I've also been picking up 5.45 but haven't started using it yet. 9mm drops are non-existent, I actually ordered some 9mm from BRs so I can use a couple of MP5s


After reading your results, i'd decrease the Ammo Drop to 33% and up some of the Misc. a bit. You won't find any 9MM unless it's part of a Map, same goes for a lot of Ammo types, .40S&W, .357, etc... If you want to use these weapons you have no choice but to buy from B.Ray's, as a simple rule, if you can buy the gun from BR's, you have to buy the ammo there.

I'd also redistribute some of the guns, like .45 and leave 4.6x30mm to B.Ray's.
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as well as a metric assload of Baikal 133s.


This was in a way intentional, some of the guns i tried to make the "Enemies" so it would encourage people to buy weapons from B.Ray's. This is part of the "Drop All" experience i guess.
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I haven't turned on H'Rocks HAM suppression system yet. I'm guessing that my ammo supplies will dry up much faster if the enemy is using autofire on me


Yeah, i have a feeling this Mod would work better with HAM, if you were going through Ammo faster you'd be less likely to depend on enemy drops.

I think i'll look at this as a practice run and refine it. I have most of the hard work done, so it's just a matter of planning it out a bit more realistically, it was a bit head wrecking sorting out all the Ammo/Guns.

Thanks again for trying it Gpmg and giving some feed back.

Did you find the .45 overpowered the enemy early on?

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