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Re: Standard Enemy equipment for a "Drop All" experience.[message #218825] Wed, 03 June 2009 02:21 Go to previous messageGo to previous message
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Registered:January 2009
Here's the leaner version.

(Should be used with "Drop All" turned off)

If you like the idea of scavenging for ammo for a beat up AK-47 or paying a premium for a state of the art Sniper Rifle with a controlled (hopefully fun) "Drop All", then download, unpack, & drop this into your JA 1.13 foder.

http://www.mediafire.com/?zljzrznykty

Changes:

All Ammo & Guns not used by the enemy have been doubled in price to counter Drop All

4.6x30mm No longer carried by Arulcan Army.

Ammo drops have been decreased from 50% to fit in with the goal of the Mod and prevent over arming.

Guns have been laid out in a more organised fashion, the aim was to mess with your head and force you to either use the enemies dropped/damaged guns or kit yourself out at B.Ray's, either way, it's not going to be easy to keep up with the Arulcan Army!

E.G. For the first 10% of the game the enemy will use .38 & 9x18mm weaponry, the guns you land with will run out of ammo, you can either order from B.Ray's who has upped his prices or use/repair the dropped weapons.

That's fine until you realise the enemy have switched to 7.62mm weapons at 20%, leaving you with a 100% Skorpion but no ammo! You can pick up that 76% Type 85 and pray it doesn't Jam or pull out your knife!

Intel: While the enemy seems to have stockpiled mostly Russian or German weapons, we have had a report that a cargo of new weaponry and ammunition was stolen in the region. Deeidranna is suspect number one.



Quote:
Read Me (Standard Enemy/Realistic Drop All)

Standard Enemy loadout should be played with "Drop ALL" turned off. Using the XML editor i have adjusted the game so all guns will drop, it is slightly different to true "Drop All" in a few ways:

Guns/Launchers are at 100%

Armour is at a 75% Drop Rate (DR)to reflect some stuff being destroyed.

Grenades are at 50% so as not to completely over equip you.

LBE i put at 0% for three reasons,

A.To counter balance some of the extra cash.
B.To leave some value in stealing.
C.I can see "Mercs" salvaging Guns/Ammo but not actually stripping a blood stained enemy of holsters.

Misc. Items have had their drop rate tweaked a bit as well, i resisted putting them at 100% because at the end of the day you would only get swamped with equipment and destroy the pleasure in randomly finding Night Vision goggles etc...

Another major difference with this loadout is the fact the Arulcan Army have a set armoury, i did this to reflect the idea of a team of professional Mercs going into a country with superior access to equipment, this doesn't make the enemy harmless, they just rely more on AK-47's than you do.

Tony only stocks local hardware, what you see in B.Ray's can not be bought in game. I haven't touched the Prof.Dat or placed weapons so there will still be a few lying around.

The enemy have good weaponry, only it's limited to certain calibres and there is more overlap between progression levels. For example, i've left th AK-47 there for most of the game. I did this for two reasons,

A. You will see it as one of the "enemies" guns and have little interest in using it (i think?) so you get in a nice 5.56 AR.

B.It's a bit more realistic that they don't randomly change their gun every few fights.

(That's not to say they have a small armoury)

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