Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » *.sti editing / creating new graphics
Re: *.sti editing / creating new graphics[message #224491] Wed, 01 July 2009 01:41 Go to previous messageGo to previous message
Lexx is currently offline Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Man, thanks for the how-to.

Quote:
B) you create a new STI and a new JSD from scratch


I don't understand this point. At first I created my sti and jsd file from scratch but I thought with a totally new name the game will not use the jsd file (see my first posts in this thread). Thats the reason why I started to overwrite a existing file. But anyway...

You other points:

1) I can reproduce it 1:1

2) I can reproduce this too. Image is the already known junk.

3) Here problems start. I've made everything like you wrote but in the editor.. again, messy. 4) doesn't work too.

But NOW the really funny things happen: I made all this in my own mod folder. I didn't edited 1.13, I used 1.13 as base and made everything else in my own mod folder.

So. What happens when I change the game settings back to Data-1.13 and place the file in /0? Of course... everything works. Now the next question in the line is... why does this not work in my own mod folder?

/Edit: Wait... now it works in my own mod too... I tested and deleted the truck.sti from /Data-1.13/../0, started the mapper again and it still works. Is it possible that I needed to start the game or the mapper at least one time with 1.13 and not with my mod? At the moment it 100% looks like this...

[Updated on: Wed, 01 July 2009 01:44] by Moderator

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